i'm not complaining because it's still possible thanks to infinite continues, but i feel like pacifist mode is the perfect example of a challenge that isn't fun.
i'm not good at bullet hells by any stretch of the imagination, but i did manage to beat the main game with every character without continues (with a lot of bombs lol).
i completely forgot continue was a mechanic until i tried pacifist, and then i had to use 4 of them, and half of them on the last stage alone because the last few kirky spells are just "random bullshit go!" lmao. definitely not the way games like these are intended to be played, for sure.
also i swear at some point it said somewhere that pacifist was supposed to have spells last half as long specifically to balance out not being able to shoot or bomb, but i guess i must have imagined it because i can't find it stated anywhere;
also the whole time a spell was going on i couldn't stop thinking "when is this going to end?!?", so they definitely aren't.
i really like the idea behind the 10 challenges even though i'm extremely bad at those. i'm especially terrible at ones where bullets seem to have a mind of their own even though they have a proper trajectory (it's just hard to visualize), like challenge 2.
i'm currently missing challenges 2, 5 and 10, so i'm halfway there but honestly idk.
so far it felt like it's 40% dodging, 40% get an easy pattern (because somehow, they aren't consistent), 20% actually get lucky and not die from bullets you have no business having dodged.
only complaint is the game takes an ungodly amount of time to load, every time.
btw, how are the stars in the top right accounted for? like, how many are there for how much progress? i currently have 2
EDIT: my bad, i've been using terms improperly. when i said "last spellcard" i meant specifically "scars of war" (and to an extent non-spell 4, and falling sky).
i'm really bad at that, and that's the last one you HAVE to dodge that isn't just for extra points.
as for the halved timer for pacifist mode, i was looking for it in-game when i wrote that, so i guess i read about it in the description and then simply forgot;
though if halving them means "bringing them closer to the time in the main game", then i'm not sure how they're halved. wouldn't they have be halved compared to their appearence in the main game mode?
i really like this game, and it's unforunate that i can't explain exactly what makes it good compared to other similar concepts. it just is
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EDIT: progress report: finally beaten challenge 10, though it's pretty much up to luck.
the bottom line is, it's possible to dodge the main pattern, and if you know what you're doing it's actually way more forgiving than most other challenges.
unfortunately, there is simply no way to predict how the randomly spinning bullets that remain on screen will move, so the strat is literally to ignore them and accept that you either dodge the main pattern and win, or die trying because you accidentally hit one.
as for challenges 2 and 5, idk if i can beat them.
challenge 2 is too random to form any kind of plan, and challenge 5 is way too dense.
it's like falling sky on crack, and i'm already bad at that one; best i've done so far is reach the 19-ish timer mark, and i've seen that exactly at that point it gets like 3 times worse, somehow.
legit wondering if it's even possible
EDIT: i somehow beat challenge 5.
turns out the gimmick of the last 20 seconds is, it looks scary but the gap doesn't move so if you land it correctly you win; though the hard part is surviving up until that point and actually finding the gap.
i guess now it's time to bash my head against challenge 2 and get lucky
EDIT: i did it! 3-stars achieved.
i had so many retries at challenge 2, it says i've played reimu more than all the other characters combined lol