updating my entire review because i went through a couple of the gimmicks with the creator and it's a lot, so i'm just listing my final findings and trimming out unnecessary information:
- fight 1: D-ray
turns out this fight is both the easiest (if you know what you're doing) and the hardest (because it's hard to telegraph unlike the other 2).
the TL;DR is that it's a gimmick fight, which can be ended as soon as phase 1.
for starters, he'll try to hit you with really quick jabs which can't be "reacted" to; you need to dodge them already knowing they'll be coming your way.
once you dodge he'll be open to be hit in the face 6 times before going into recovery, then he'll try hitting you again. dodge again and hit him another 6 times and he'll switch his pattern to left charge-up punches, which can be countered by a left punch (which will give you a star).
if you counter his first one, then use an uppercut on his second one, the fight ends immediately, which should get you obliterator, as well as most of the non-character specific achievements.
if you don't feel like cheesing it, here's how to go through all his 3 phases.
first phase is the same as before, except you can't uppercut him.
once he starts doing charge-up punches, just keep countering them and he'll go down. if you land all 4 you're good, but if you accidentally miss one he'll also do some right charge-up punches. it's not really a problem since even if you don't predict them you can keep mashing left punch so he blocks it, until he switches over; it's just something to keep in mind.
on phase two, immediately start jabbing him until he blocks. if you try to dodge him (or not), he's programmed to perfectly counter you (either with a charge-up if you dodge, or a quick jab if you don't). once he blocks your attacks, he'll start going for charge-up punches just like on phase 1, except the window to counter them is more narrow. again, you can git gud, or you can just keep using left punch until it actually lands.
phase 3 is a bit confusing since he will both use quick punches and charge-up ones, and i haven't exactly figured out the pattern; he'll also immediately lay you down if you accidentally hit him while he's guarding, so you can't mash through his defenses like before.
however, there is another pattern to exploit:
if you do an empty dodge (as in, just dodge without predicting anything), he'll put up his guard (covers all 4 attack angles) and then put down one arm revealing one of his eyes. punch-up accordingly when he does to break his guard and deal damage.
eventually you should be able to take him down. or you can just gimmick him on phase 1, idk.
- fight 3: Jason Mike
yes i'm skipping 2 because, while straightforward, turns out it's way more nuanced than initially surmised.
as for fight 3, it's understandably hard but each phase is perfectly telegraphed, regardless of what you do:
on phase 1, he attacks left, right, middle, right, uppercut, then loops.
on phase 2, he attacks right, middle, left, middle, uppercut, middle, then loops.
on phase 3, he attacks with uppercut, middle, left, right, then loops.
you can either counter or dodge each one of his attacks.
to counter them, use low-left punch on his left attack, and low-right punch on the other 3.
to dodge them, dodge in any direction except where he's attacking from (duck or right for left attack, duck or left for right attack, left or right for middle attack).
uppercut can only be dodged by ducking; you also need to dodge way earlier than other attacks, and if you fail you get downed immediately.
countering gives you stars to perform uppercuts, but you can't deal additional damage.
dodging gives you an opening to deal 2 punches, or 6 when he's panicked.
speaking of panic: when you attack or dodge without getting hit by him for a while, he'll become "demoralized" and start attacking faster. while demoralized, all his attacks will come out faster, and you can't counter his uppercut (you can counter his middle but it's barely possible. you can counter his side attacks, but you'll get more mileage out of dodging them).
they can all still be dodged (although it's harder), and you should because it will give you more chances to deal damage. it's pretty much required to learn how to dodge his attacks while he's panicked because to get obliterator you need to defeat him as quickly as possible without getting hit. additionally, if you beat phase 2 without getting downed yourself, he'll go down without entering phase 3.
pediatrician is really difficult and should be attempted as its own objective. you need to beat him without putting him in a panicked state, and that involves getting hit on purpose while also dealing as much damage as you can, before timer runs out (yes timer is the real problem for this one).
i haven't exactly figured out how the value until he's demoralized is accounted for (sometimes he'll get scared as soon as you land an uppercut, other times he won't), but i do have more or less a strategy to offer.
for starters, you don't want to counter anything (so no uppercuts); the strat is dodge, do two punches, rinse and repeat until he goes down.
as for how i did it, for phase one you dodge his whole first cycle, then get hit by his left punch.
then loop this until you go down first, then keep going until you hit phase 2.
on phase 2, same as before. dodge (and hit) all his attacks except his left punch. once again, you should go down before him, but you should be able to get to his last phase with your last life.
on phase 3, dodge (and attack) until his first left punch. get yourself hit from that one, then on the next cycle dodge it instead (and deal damage), then get yourself hit on the next one.
basically the idea is to attack through 2 of his cycles instead of one for the last phase.
if done correctly, you should down him before he downs you, with a few seconds left on the clock.
the reason i'm using the left punch as reference on all 3 phases is because his side punches are the ones that deal the least damage, and it's also easier to telegraph what to do by keeping the reference point consistent between the phases.
- fight 2: Labria
ok, so this one's the most difficult. and i'm only saying that because i still can't figure out how to get obliterator on it.
the whole gimmick is simple: he'll do a tell before he attacks, you dodge, then punch him (up to) 6 times to deal damage before he recovers his stance.
if you attack him at any point while he has his guard up, you'll be downed immediately.
basically you have to really think before you decide to punch him.
he only has 2 attacks, right punch and left punch. you can dodge his right punch with any direction, and you can dodge his left punch with either side dodge (except ducking).
his first phase is straight-forward. dodge after his tell, deal damage, repeat until phase 2.
you have to do an up-punch once he misses is attack because a low punch will still be blocked, so my advice is to just mash up-punch 6 times when you have your window to maximize damage (only the first one must be an up-punch, but there's no reason to attack low).
while he always regains his stance after 6 hits, if you're too slow with your attacks he may recover before you land them all and down you (because you hit through his defense), so if you're worried you mashed too slow, just take it easy and wait for his next attack.
on phase 2, he'll start mixing in feints. his right feint can be countered with specifically an up-right punch, while his left feint can be countered with specifically a low-left punch. additionally, you can uppercut his right feint but you can't uppercut his left feint (you will be downed if you try to).
starting phase 2, he'll do a left punch, then a right feint.
if you don't hit his feints, his phase 2 loop is left attack, right feint, right attack.
if you do hit his first right feint, the phase 2 loop ends up being all feints. it's 2 right feints, followed by a left one (he takes a bit of time to go into his left feint; you can only counter him while he's crouched with his stomach exposed).
phase 3 is more of the same, so even if i don't list the exact pattern, the easiest way to consistently beat him is to simply dodge every tell (feint or not) and attack when he's not feinting.
you can also counter his feints if you want, but it's unnecessary (you can go for Courtesy achievement)
he only has these 4 attack patterns, so defeating him isn't the hard part.
now here comes the gimmick: turns out, if you counter EXACTLY 10 of his feints, your uppercuts will become able to down him immediately once landed.
that means starting on phase 2, once you land 10 feint counters, if you instead do an uppercut, he'll go down immediately.
the same applies on phase 3 (he starts with a left feint, which you can't counter otherwise it'll be 11) so just wait for an opening and uppercut him again to end the fight immediately.
there's another issue here; apparently there's some way to end the fight on phase 2, except i cannot figure out the exact trigger for it. while trying to down him as fast as possible with the previous strat, i ended up knocking him out on phase 2 if i did the 10 feint counters as soon as i had the chance, followed by an uppercut (didn't even get to phase 3).
but this only got me a B rank.
this also happens when going all the way to phase 3. as long as i counter his feints and don't get hit, i keep getting B rank at best.
if i don't exploit feints, or somehow get hit while countering them, i can get up to A, but never obliterator.
this is really the only reason why i left the Labria fight break-down for last, as i have yet to figure out a winning strategy to get obliterator. will update this when i do
EDIT: finally found the breakthrough! turns out i ENTIRELY MISSED that his regular attacks (not just his feints) can be countered in the same way.
the timing is way stricter so you're better off just predicting what he's going to attack with and then act accordingly. right punch is countered the same as right feint (up-right), left punch is countered the same as left feint (low-left).
his phase 1 loop is right, left, right, right, left, left, then loops.
the idea is to counter his first cycle, the counter the remaining four to get to 10 counters.
when he's about to start his next left punch, dodge, punch him (in the face, or you'll be downed), and immediately uppercut.
he'll go down and phase 2 is pretty much the same: dodge, punch high, uppercut.
he should go down immediately and the fight ends there on phase 2 with obliterator rank