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can someone explain how you're supposed to play mina miner? i understand the rules but i barely have enough time to type a few letters before getting overrun by magma. the best i managed to do was something like 8, and that was with good rng and button mashing

edit: i guess i'm just impossibly terrible at it. i don't even know what a "speed boost" is, since by the time my brain even recognizes the first few letters showing up i'm already dead.

larrynachos responds:

My technique is to let 4 or 5 blocks build up and the do them all quickly, her speed boost is compounded.

good game. i had way more fun playing this than i thought i ever would when i started

bug report:
after beating the fifth boss and entering the mansion, if you go back to the menu and then continue, you'll spawn on a black screen.
after walking a bunch i found myself out of bounds on the map for the previous garden level. there's no other way to continue, so i had to start from scratch.

edit: on chapter 2 (lab), after acquiring the raygun, you'll find a laser sensor that opens a door, locked behind another door that opens via pressure plate. hold the button down then walk through the door to get locked on the other side to "get stuck"

on chapter 4 (office), there's a small room halfway through the level with seemingly no purpose (with a health pack inside, and nothing else).
it should be right before the loading screen that leads to the new gun for that chapter.
just stand in there for a while for the broom closet ending

that hint system is a godsend. i didn't even realize you could get interactions while sitting so i was stuck at barely over 70 for a while

Frenchie14 responds:

Glad to hear it! You're one of the first to use it!

for anyone getting stuck, one of the biggest game mechanics that seemingly isn't mentioned anywhere unless you know beforehand is that anyone but jesse can see ghosts. conversely, jesse is the only one that can "ignore" ghosts, monsters and the likes.

if you can't find something or someone to interact with, move around with anyone but jesse.
if you're somehow stuck because of a roadblock with no item that could be used to progress, try using jesse.

did not even realize different characters had different abilities until i read the reviews. i thought the description in the pause menu were flavor text.

also i have no idea how to solve the clock puzzle. i ended up brute forcing it accidentally

pretty cool game, but some of the upgrades need either a better explanation or to be fixed.
i picked the net and the granola bar, but it doesn't seem like either of them did anything noticeable so they either don't work or there should be a better explanation on how they work.

i'm loving the addition of the save state system. it makes going for specific choices so much less tedious since you can at least skip half of the opening puzzles which play out the same every time. it also makes for a great safety net when trying to not get spotted by cultists, since some of those jumps are kind of tight.

all medals should work too; there's actually two people which get the empathy status and only one will unlock the medal, so that was tricky (i assumed everyone got different emotions since most of them are unique, so that was a mistake on my part).

only thing that keeps giving me trouble is the last piece of the map.
there is one door that i have yet to check out but so far i haven't found a way to reach it, since the jump to it is too high and i have yet to trigger an event that would let me get to it

i don't really understand what criteria you use to choose the various options. it feels like they assign points at random?

edit: both parts are confusing honestly.
i can't tell whether they need flagging or not because i'm not sure if i'm checking the title, missing description, if i'm to assume they're being ironic/edgy or not.
i got ace on the first part randomly by not flagging anything, so i guess i had good rng there, but it's still confusing,
second part is the same but more confusing because not sure if i have to use the same icon that's already posted (if it's there), if i need to choose based on the video playing either way, and again if it needs flagging or not

---------
made a guide for this because i spent way too many hours of trial and error figuring it out;
didn't want all that work to go to waste:
https://www.newgrounds.com/dump/item/6b849c5081bf1d7503366bc41651eeea

Little-Radiodemon responds:

Depends on which part, in the first part, you just need to say if it needs an icon or not (unless it needs flagging!) and in the second part, you need to decide which icon to use, or flag, and in this part you need to make sure the icon is related to the goofy animation, you want to avoid cut off text on an icon, and you don't want it to be bent out of shape.

this game is great. i usually get extremely frustrated at these type of games because i keep dying for no reason but this one seems to be an exception.
after the first playthrough and learning how to actually beat the levels, the game becomes much easier so trying to beat it with no deaths is not as frustrating as you would expect.

if you're going for 0 deaths. the last jump on alice's chain (3-4) is probably the hardest part, since you need to jump at end of the ledge to get enough height to get above the saw on the left when jumping back on the opposite wall, before landing on the final platform.
the last level, although difficult, is mostly muscle memory so it should be feasible after learning how to beat it and a couple more tries.

bonus levels on the other hand are a real pain in the ass. the most difficult parts are the multi short jump at the start of level 3, and the last double wall jump on the last level.
honestly that last jump feels pretty much like rng; i managed to do it somehow and even i'm surprised if we're being honest

EDIT:
updating this for future reference because the trailer with the source has been removed/isn't available anymore.

you can access the bonus levels from the main menu by inputting a specific combination.
as soon as you get to the menu, your cursor will be on the "start game" option.
from that, you press down, left, left, Z, up.
if done correctly, the coin on gappy's sprite in the menu should be corrupted. you can now start the game and it should bring you directly to the bonus levels

here's the palette requirements (supposedly align with the medals requirement):
gappy - already unlocked by default
kirby - clear world 1 with no deaths
icy - clear world 2 with no deaths
steel - clear world 3 with no deaths
gold - clear the entire game with no deaths
purply - find a secret area (top right ledge of 1-1 or 2-7, off-screen)
error - clear minus world (bonus levels)
missin - clear minus world with no deaths
??? (meaty?) - unknown (involves reaching 3-7 above a certain highscore. more details TBD)
P.B. 23232 points, apparently not enough?

also i remember skins working properly the first time around i played this, but for some reason at the moment all my skins look the same as the default one, with the exception of gold which has the extra particle effect, and missin for obvious reasons. all the other ones are just green and i don't know why

got every medal except winning the game, which i would say is pretty much impossible; not sure how that one guy managed it.

basically the only meter that matters is the happiness meter. once that depletes it's game over.
you can be completely poor and tired at any time and it would be fine, as long as happiness is over 1.

right off the bat, you can gain happiness by sleeping, looking out of the window, painting or drinking. painting and drinking both require money.

you can only make money via working, and even then most of it is lost between the time you need to recover stamina between days. (ignoring the requirement for mashing, which makes it worse).

eventually, sleeping stops making you happy. if your happiness goes below 50%-ish at any point, you start being depressed, at which point looking out of the window also stops making you happy.

basically after you get far enough into the game, you can only gain happiness with money, and the rate at which you make money is always slower than the rate at which you recover happiness, which means a guaranteed game over.

all of this is only to survive. the actual objective is to completely fill your fame, which can only be done via painting or working (at max efficiency).

basically the only way to win would be to speedrun the game in a way where you prioritise your fame meter at all time, making sure your happiness doesn't reach zero before you eventually lose all your money and can't recover happiness anymore. honestly i have no clue how that's possible.

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