00:00
00:00
View Profile qwerty741

125 Game Reviews

48 w/ Responses

3 reviews are hidden due to your filters.

the last jump at the end of the cave has a closed pit, so you need to refresh if you fail that jump.
it should probably be a bottomless pit, or add a refresh button in case you end up somewhere you can't get out from

UntitledGames responds:

I forget that while creating the game,thankyou for reporting that.

love everything about this.
AP makes it so you can't just mindlessly walk everywhere, but it's also so plentiful you can basically ignore it.

you can go for a full defensive build which is fairly consistent, or the completely opposite way and rely on luck.
luck also isn't completely broken because, while it's considerably stronger than a defensive build (since you get free dodges, and skipped turns are also announced beforehand so you can somewhat play around them) sometimes you're still forced to waste AP on skips because they offset your planned-out movement, making it more balanced.

the only things i have doubts on are weapons, and gauntlets in particular.
doesn't seem like any of them offer any benefit besides extra STR, which in the end is no different than having a weapon with higher attack, except these come with negative stats as well making them overall undesirable.

also since most of your actions are movements and not attacks, their AP cost is usually negligible, which is why 0AP low attack weapons are not very good, meanwhile the mace with high, consistent damage is pretty much the best weapon.
i feel like it would be more balanced if the AP cost for attacks were doubled (0-2-4) or even tripled (although this sounds like a bit much tbh), which also gets balanced out by the fact that leveling up gives you more AP, and incidentally is currently the only way to recover AP.

i feel like this could use an explanation for controls; i somehow didn't realize you could use your mouse to stretch your tongue until i was almost done with the first chore by physically pushing trash around, which made it way more tedious than it really is.
you can easily eat the trash (unlike everything else) and spit it out directly towards trash cans, which is great and all but i very much would have liked knowing about it beforehand

also the "clown nose" design could use a rework.
it took me way too long to figure out where it was, and the only reason i did is because it looked only slightly different than everything else on the map.
i thought it was some kind of pebble or trash, so it didn't even register that it might have been the one item i was looking for.
it's also pretty difficult to get it through that narrow path without losing sight of it among the trees

level 1: up (1)

level 2: up, down (2)

level 3: right, up, left (3)

level 4: right, left, up, right, down, up, left, down, right (9)

level 5: right, down, right, up, left, up, up, right, up, left, left, up, left, down (14)

level 6: down, right, left, up (4)

level 7: up, right, up, left, right, down, right, down, left, down, down (11)

level 8: right, down, left, up, up, left, right, up, left, left, up, right, up, left, left, down, down, up, up, up (20)

level 9: right, left, down, right, up, down, left (7)

level 10: up, left, down, left, down, right, left, up, right, down, left, left, right, up, left, down, left, down, right (19)

level 11: right, up, right, left, down (5)

level 12: up, right, down, right, up, left, down, left, right, up, left, up, right, down, right, up, left, down, right, up, right, down, left, up, right, up, left, down, left, up, right, down, left, up, right, right, down (37)

level 13: left, up, right, down, left, up, left, left, down, right, down, left, up, left, up, right, down, up, right, down, right (21)

level 14: right, up, left, up, down, right, up, right, down, right, right, right, right, up, right, up, right, down, down, down, down, down, down, left, left, down, left, up, down, left, down, right, down, right, up, right, right, left, right (39)

level 15: right, right, up, down, left, left, down, down, up, right, down, left, up, up, left, up, left, down, right, down (20)

the 2-tile-wide mid-air tunnels on levels 13 and 18 are pain. if you know you know

this is basically rng the game, cause everything depends on whether you get a good seed or not.
using a trackpad certainly doesn't help with mouse only controls but i can see why they're needed.

for anyone going for an easy galaxy, 163826 903714 751206 is real easy if you can get past section 1

what's the secret medal? i was thinking it had something to do with clearing the game quickly but i got flawless in 214 seconds and that wasn't it.
not sure if i can do much better than that

edit: as a matter of fact, i did realize you could trigger the serpent and the raven at the same time, but i simply assumed it was a bug, not a feature.
i managed to softlock myself: if you trigger the raven, you can trigger the serpent during the raven fight because it's close to the fighting area.
if you defeat the raven and then die, the game saves in a state with the sky serpent triggered, and if you die it will continuously kill you as it circles around your respawn point.

edit 2: turns out the serpent can be triggered with either of the other two, because it doesn't have an area delimiter like the other two.
if you trigger the old one, you can get it to punch the serpent in the face, which is much faster than defeating it normally. might try for a faster time knowing that

edit 3: with sky serpent skip and no deaths, cleared in 74 seconds.

as a side note, if you defeat the sky serpent with the skip and the old one, without dying, and then you fight the raven, the camera stays zoomed in and locked in the location where you triggered the fight (camera doesn't zoom out, and stops following the player character. the fight works as normal).
dying during the fight prevents this from happening (dying to the old one after defeating the serpent) or fixes it (dying during the raven fight makes the camera for the subsequent fights work as normal); dying before the double boss fight is irrelevant in regards to the bug.

tl;dr defeating serpent and old one at the same time without dying (during the fight) causes a bug with the camera if you leave the raven fight for last

OmarShehata responds:

Have you tried getting one of the gods to fight another?

Edit: Thanks qwerty741! Yes I can reproduce that bug as well, don't have a fix for it yet.

found a bug with the jukebox. if you pick the "silence" track, then go back during the animation of the disk being insterted, the game freezes. tried the other tracks but it only happens with this one

for the yeti game, sometimes some cones completely overlap other cones (to the point that they look as if they didn't appear at all), so you have no way to clear the level because you end up collecting them out of order (or you can't even tell if they exist in the first place);
also the game freezes if you press z to restart too quickly after being prompted

btw is there a guide on how to unlock all costumes? i'm pretty sure i logged in every day but i'm still missing 4 costumes from the 2020 submission and an additional 3 costumes from the 2021 submission
(i believe i missed the 1st day both years, so it's possible 2 of those are accounted for. not sure about the other 5)

GeoKureli responds:

4 costumes are restricted to certain players

Phonometrologist responds:

The "bug" you found is intentional. “Without music game would be a mistake.” -some German guy that people like to misquote.

i got the max score and the game ended abruptly, but it wouldn't let me press Z on the end scrren, so i guess it didn't save it? :(

EDIT: anything past overachiever triggers only once you hit the "lift curse" button from the shop (tested it with the 9999x medal).
however, once you hit the max combo, the game immediately ends mid-game, giving you a special gameover screen (without going through the shop).
the button to go to the menu from there doesn't seem to work, but i'm guessing that's irrelevant because the score gets updated when you lift the curse and not when you reach the menu.

TL;DR because you can't lift the curse when you reach the max combo (the game immediately ends, and even if you could, you'd need to spend combo to lift the curse and go below max), the medal for max combo is effectively broken, which explains why no one got it since

Male

Joined on 1/18/12

Level:
10
Exp Points:
1,030 / 1,110
Exp Rank:
66,932
Vote Power:
5.23 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Trophies:
2
Medals:
27,402
Supporter:
7m 12d