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leaving this for future reference.
i was ready to give this a score of 0, until i went and got all the medals; the difference between having an absolutely dreadful experience and a somewhat bearable one is knowledge on how the game works, so i'm going to share everything i got:

things to note:
- there is no invincibility after getting hit, so running through obstacles after getting hit once is a bad idea. standing into an active hitbox will continuously deal damage, so the best way to survive is to run through obstacles while trying to stay as little time as possible into their active hitboxes.
some of them are simply unavoidable, so instead of timing them, sometimes it's just better to take into account how much health you have and tank through them, trying to stay into them as little as possible.

- you naturally recover health (VERY SLOWLY) but sometimes it's necessary to just stay put in a safe spot and heal before tackling a series of obstacles, otherwise you'll just be forced to go back to a previous checkpoint and go through them all over again.
schythe monsters deal 50 damage, rockets deal 20 damage. these are notable because a few of them are unavoidable (brick wall section) so you should be mindful of having at least enough health plus 1 before running through them. you may need to straight up stay in a safe spot for a solid few minutes just so you don't have to restart all over from a checkpoint.

- ceiling traps are tricky: when you walk under them they activate and make purple spheres fall to the ground; the individual spheres are what deal damage, and they fall at random.
after some time the traps will close and be ready to activate again.
running through while activating ceiling traps will force you to take the brunt of the damage, as you'll run into all the purple spheres that fell.
the best way to avoid damage from these is to activate them by barely walking into their range, get hit only by the spheres that fall on the side, then walk past after all the others have disappeared and before the trap closes again.
this is especially important when you'll find multiple ceiling traps in a row, and you'll need to walk past them all at once.

1. the first run should be an all-coin run. you're gonna need to explore the entire map to learn the layout, what's the most efficient way to gather all the items to progress and which roads can be completely skipped over. it's gonna be tedious and take A LOT of deaths, as some coins can only be accessed once, so if you miss the jumps you may want to die to restart from a previous checkpoint.
some parts of the game also lock you out from previous parts of the map after reaching certain checkpoints, so you may find yourself forced to restart the whole thing if you miss some coins along the way.
this took me two tries due to missing some coins and getting locked out by a checkpoint, and about 90 in-game time minutes on my second run. you're also going to need patience (and i mean A LOT), as the majority of traps are straight up BS the first few times you go through them.

2. second run should be finishing the game in under 50 minutes. after knowing the layout, and knowing that you're free to die to use checkpoints to get around the map faster, it took me about 30 minutes of in-game time, so it's fairly feasible.
it's to note that by abusing checkpoints, i also managed to clear the game "without dying" in under 50 minutes, so it really shouldn't be that difficult to get.

- the "immortal" achievement is obtained by clearing the game in a single sitting, REGARDLESS of how many times you die.
this means that as long as you don't exit out of the game and don't go back to the menu, this is the best time to get it. you're allowed to die as many times as you need, as long as you finish the game in one sitting (you can still pause the game/tab out of it, as long as it stays open)

3. last run should be to get the "no knives, no guns, no saws" medals. i'm not actually sure what's the exact requirements for these, as i did die once on the last section from bullets and i still got all three.
you should still try to avoid dying at all, as it's possible to clear the game without dying by abusing checkpoints.

- some checkpoints don't actually save your progress. when touching a red totem you should pay attention to whether the game says "game saved" or not.
after you've saved at a checkpoint, if you happen to die you can close the game, re-open it and continue from the last checkpoint that actually saved your game; you can abuse this to get at the very least up to the last section with 4 switches before the final door without dying.
since you have no time constraints, and no need to collect coins, remember to make use of the EXTREMELY SLOW regenerating to make sure you're healthy enough before tackling difficult obstacles sections.
sections that are especially difficult to get through are the brick wall one (as you'll need to go back and forth multiple times to make the bomb, without being able to teleport to a checkpoint by dying) and the section where you collect the magnet item, where you'll need to do a lot of waiting and regen to stay alive.

- as long as you manage to get to the last checkpoint with no deaths, it's probably possible to get all three medals even if you die a few times while trying to hit the switches on the last section.
you should be able to unlock them one at a time by making sure you are clearing the game while not dying from one of the three requirements, then continuing from the last checkpoint.

that's about it; good luck to any brave soul attempting these.

the last jump at the end of the cave has a closed pit, so you need to refresh if you fail that jump.
it should probably be a bottomless pit, or add a refresh button in case you end up somewhere you can't get out from

UntitledGames responds:

I forget that while creating the game,thankyou for reporting that.

love everything about this.
AP makes it so you can't just mindlessly walk everywhere, but it's also so plentiful you can basically ignore it.

you can go for a full defensive build which is fairly consistent, or the completely opposite way and rely on luck.
luck also isn't completely broken because, while it's considerably stronger than a defensive build (since you get free dodges, and skipped turns are also announced beforehand so you can somewhat play around them) sometimes you're still forced to waste AP on skips because they offset your planned-out movement, making it more balanced.

the only things i have doubts on are weapons, and gauntlets in particular.
doesn't seem like any of them offer any benefit besides extra STR, which in the end is no different than having a weapon with higher attack, except these come with negative stats as well making them overall undesirable.

also since most of your actions are movements and not attacks, their AP cost is usually negligible, which is why 0AP low attack weapons are not very good, meanwhile the mace with high, consistent damage is pretty much the best weapon.
i feel like it would be more balanced if the AP cost for attacks were doubled (0-2-4) or even tripled (although this sounds like a bit much tbh), which also gets balanced out by the fact that leveling up gives you more AP, and incidentally is currently the only way to recover AP.

i feel like this could use an explanation for controls; i somehow didn't realize you could use your mouse to stretch your tongue until i was almost done with the first chore by physically pushing trash around, which made it way more tedious than it really is.
you can easily eat the trash (unlike everything else) and spit it out directly towards trash cans, which is great and all but i very much would have liked knowing about it beforehand

also the "clown nose" design could use a rework.
it took me way too long to figure out where it was, and the only reason i did is because it looked only slightly different than everything else on the map.
i thought it was some kind of pebble or trash, so it didn't even register that it might have been the one item i was looking for.
it's also pretty difficult to get it through that narrow path without losing sight of it among the trees

level 1: up (1)

level 2: up, down (2)

level 3: right, up, left (3)

level 4: right, left, up, right, down, up, left, down, right (9)

level 5: right, down, right, up, left, up, up, right, up, left, left, up, left, down (14)

level 6: down, right, left, up (4)

level 7: up, right, up, left, right, down, right, down, left, down, down (11)

level 8: right, down, left, up, up, left, right, up, left, left, up, right, up, left, left, down, down, up, up, up (20)

level 9: right, left, down, right, up, down, left (7)

level 10: up, left, down, left, down, right, left, up, right, down, left, left, right, up, left, down, left, down, right (19)

level 11: right, up, right, left, down (5)

level 12: up, right, down, right, up, left, down, left, right, up, left, up, right, down, right, up, left, down, right, up, right, down, left, up, right, up, left, down, left, up, right, down, left, up, right, right, down (37)

level 13: left, up, right, down, left, up, left, left, down, right, down, left, up, left, up, right, down, up, right, down, right (21)

level 14: right, up, left, up, down, right, up, right, down, right, right, right, right, up, right, up, right, down, down, down, down, down, down, left, left, down, left, up, down, left, down, right, down, right, up, right, right, left, right (39)

level 15: right, right, up, down, left, left, down, down, up, right, down, left, up, up, left, up, left, down, right, down (20)

the 2-tile-wide mid-air tunnels on levels 13 and 18 are pain. if you know you know

this is basically rng the game, cause everything depends on whether you get a good seed or not.
using a trackpad certainly doesn't help with mouse only controls but i can see why they're needed.

for anyone going for an easy galaxy, 163826 903714 751206 is real easy if you can get past section 1

what's the secret medal? i was thinking it had something to do with clearing the game quickly but i got flawless in 214 seconds and that wasn't it.
not sure if i can do much better than that

edit: as a matter of fact, i did realize you could trigger the serpent and the raven at the same time, but i simply assumed it was a bug, not a feature.
i managed to softlock myself: if you trigger the raven, you can trigger the serpent during the raven fight because it's close to the fighting area.
if you defeat the raven and then die, the game saves in a state with the sky serpent triggered, and if you die it will continuously kill you as it circles around your respawn point.

edit 2: turns out the serpent can be triggered with either of the other two, because it doesn't have an area delimiter like the other two.
if you trigger the old one, you can get it to punch the serpent in the face, which is much faster than defeating it normally. might try for a faster time knowing that

edit 3: with sky serpent skip and no deaths, cleared in 74 seconds.

as a side note, if you defeat the sky serpent with the skip and the old one, without dying, and then you fight the raven, the camera stays zoomed in and locked in the location where you triggered the fight (camera doesn't zoom out, and stops following the player character. the fight works as normal).
dying during the fight prevents this from happening (dying to the old one after defeating the serpent) or fixes it (dying during the raven fight makes the camera for the subsequent fights work as normal); dying before the double boss fight is irrelevant in regards to the bug.

tl;dr defeating serpent and old one at the same time without dying (during the fight) causes a bug with the camera if you leave the raven fight for last

OmarShehata responds:

Have you tried getting one of the gods to fight another?

Edit: Thanks qwerty741! Yes I can reproduce that bug as well, don't have a fix for it yet.

found a bug with the jukebox. if you pick the "silence" track, then go back during the animation of the disk being insterted, the game freezes. tried the other tracks but it only happens with this one

for the yeti game, sometimes some cones completely overlap other cones (to the point that they look as if they didn't appear at all), so you have no way to clear the level because you end up collecting them out of order (or you can't even tell if they exist in the first place);
also the game freezes if you press z to restart too quickly after being prompted

btw is there a guide on how to unlock all costumes? i'm pretty sure i logged in every day but i'm still missing 4 costumes from the 2020 submission and an additional 3 costumes from the 2021 submission
(i believe i missed the 1st day both years, so it's possible 2 of those are accounted for. not sure about the other 5)

GeoKureli responds:

4 costumes are restricted to certain players

Phonometrologist responds:

The "bug" you found is intentional. “Without music game would be a mistake.” -some German guy that people like to misquote.

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