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1.WELL - forced encounter. talk to cat, get apple.
2.BACKYARD - get shovel.
3.GRAVEYARD - shovel into grave, get skull.
4.LADDER TOP - give skull to crow, get cell key.
5.FOREST CELL - use cell key on cell door. get cookie.
6.FOREST CELL - forced encounter. talk to mouse, get wine.
7.SPIDERWEB - give wine to left crow. get graveyard key.
8.GRAVEYARD - open chest. get fishing rod.
9.POND - try to fish; answer riddles (onion, mirror, darkness), get fish.
10.BEAR - give food to bear, get fishbone.
11.BACKYARD - give fishbone to crow, get flower coin.
12.SPIDERWEB - open flower portal, clear memory puzzle.
13.FLOWER PORTAL - forced encounter. talk to mouse, get key.
14.POND - open chest. get axe.
(once upon a nightmare) GRAVEYARD - talk to owl.
15.BACKYARD - use axe on shed.
16.GARDEN - forced encounter. talk to wolf, get pocket watch.
(what am i?) POND - answer frog riddles (lightning, leaves, sun)
17.BACKYARD - give pocket watch to owl, get candle.
18.SPIDERWEB - burn the web, get key.
(what big teeth you have) BEAR - talk to wolf
19.FLOWER PORTAL - open cell.

had to make up names for each location. hopefully they're straightforward enough

there's a glitch, probably due to an update:

map fragment 9 is currently impossible to get:
- you can't access the mine path in backstage mode;
- in discover mode, you need all three characters to access the mine path;
- after accessing the mine path, only one character can die in the hole before the sequence that gives access to fragment 9;
- if penny is alive, you're forced to follow penny who fell off the bridge, missing the path with the fragment.
- if penny dies in the hole, steve prevents you from taking the path with the fragment.
you can't have steve die in the hole because you'll then be forced to follow the penny route, skipping the path to the fragment entirely

also it seems like there's some weird problem with the medals for "character X survived" registering. i cleared the game multiple times but only managed to get them to unlock them in specific instances. could be an issue on my side

btw thank you for changing the arcade game, the original one was painful with the one pixel perfect impossible switch taunting you

edit: i guess i need to figure out how to get steve caught in segment 3. so far every option i picked got him shot in the head where he stands.

edit 2: nvm i just needed not to stab him so he could actually catch up to me

Tanooki81 responds:

Actually the fragment 9 can be only get in Backstage Mode. To access the mines way in BM, Steve needs to be caught in the segment III. Then keep them alive until seg IV. Done! Now you can take the mine route. To get the fragment 9, Steve need to die in the hole so he won't stop Rafe to go down the stairs later (and, as you are in Backstage Mode, the game will never force you to follow Penny's POV). Try it again and if you still can't, please report it to me then I'll check it

beating the game isn't particularly difficult once you realize that flowers play a major role;
while higher level towers have better skills and far greater damage output, lvl1 flowers seem to be the only way to increase the range of towers, which greatly increases your overall firepower, allowing the stronger towers to be active on a wider area.

the randomized nature of the game keeps it interesting, although it gets really tedious when trying to complete specific achievements which require some serious rng luck.
one basic strategy is to fill the board with towers, then upgrade the ones in the middle to the max, then merge everything else while leaving flowers alone.

the only mild complaint i have is that the available tower positions are kind of weird?
aside from the obvious ones, there's some extra spots all the way to the bottom of the middle column, while you can only place a few near the spawn point, where it feels like there could be more.
having the towers description popup show up in the bottom also gets in the way of seeing some of the placed towers;
basically a map redesign could be considered.

any tips for the 30 quest medal?
i managed to clear 29 quests but only got 4 of the 5 towers for the last set.
you can't exactly make 5 of the same lvl 5 towers without selling everything else due to the randomized nature of the game and limited coins you have to work with.
maybe increase the rewards for the higher tiered quests? it seems you get 250 coins for each quest completed, regardless of the tier of the towers, which feels kinda underwhelming especially after getting 5 lvl5 of the same type all at once

edit: tried making some kind of guide to help with the quests
https://www.newgrounds.com/dump/item/4c437e72380c37575ffa68085f6959d8

also for the "master of the coin" medal, the coin total on the final result screen is irrelevant.
the actual requirement is holding 25000 unspent coins at once, so you basically need to roll really good upgrades (mainly lots of early shop upgrades) and at the end of wave 29, right before the final boss wave, sell everything and hope you make back more than 25k coins

3: green
4: red blue green green (or green x5)
5: red
6: red
7: red blue
8: green green green red
9: green green green red blue
10: red red blue
11: red yellow green red yellow
12: red blue red
13: red yellow
14: red yellow blue blue blue
15: red red yellow blue blue
16: red blue blue yellow green
17: green blue blue blue yellow

i actually prefer this one over the previous iterations because you don't need to time and chain different weird movement options.
unfortunately the descriptions for the modifiers are as cryptic as usual, so it's still mostly trial and error.

also level 16 was absolute pain. couldn't figure it out at all so i spent like 3 hours going through every possible combination to solve it

EDIT: accidentally discovered the "secret orb game" by mashing left and down while holding X (blue and red orb).
it's identical to one other game from the same creator that unfortunately got removed (and also has really confusing controls), so i'm going to list them here while i remember them.

C: jump
X: shoots a blue orb forward; teleports you to that location if it hits a wall. has limited range.
Z: shoots a red orb upward; turns you red if it hits a wall.

while red:
Z: teleports you forward (through walls). single use; turns you back blue afterwards.
X: does nothing
X (while EXACTLY ONE blue orb is still on screen): shoots a blue orb downward and propels you upward (double jump). single use; you stay red afterwards.

this last one is the reason i'm writing this down because it's real confusing.
the blue orb you shoot downward also teleports you if it hits a floor, so keep that in mind.
it seems you can re-gain your single use double jump (since you stay red) under certain circumstances, but i can't tell if it happens after being teleported, or if the blue orb count goes from 2 back down to 1

after some feedback, i decided to scrap my previous guide and rewrite it from scratch, due to it being far too convoluted to be of any use:
https://www.newgrounds.com/dump/item/43483594890ca1276b56d8e9d59f394c

this should be somewhat easier on the eyes, and hopefully to understand as well

the perspective change is a cool idea, but that's only if you already know how it works.
it took me three days to figure out you can move with arrow keys, which is entirely too long for what's currently available.

without that knowledge, you're met with a black screen with only the text "click me" on it, and a clicking noise in the background.
there is no feedback at all from the game that tells you if you're doing anything with it, or if it's working as intended.

the only reason i even knew clicking worked is because i got the medal for it, and that was the only way for me to know clicking actually did something, otherwise i would have just thought the game froze or something.

i understand giving away the controls defeats the purpose of the whole experience, but imo it just doesn't work as-is.
i feel like this concept would be better if expanded upon, for example as a multiple levels puzzle game where the gimmick is the "change in perspective/thinking outside the box", but as a standalone experience it just falls flat

the 200km medal should most definitely be removed. on that note, the entire game after reaching the spaceship should be reworked, if not removed completely as well.

disclaimer: my pc is bad, like real bad; it's so bad most action games become literally unplayable because they run at a snails' pace, with lots of delay.
in this case, it actually works in my favor because i'm somehow still able to play, except the entire game is in ultra slow mode, meaning i have 10 times the intended time to react to platforms, and then some. i'm basically cheating.
this is to say, the issues i'm encountering are not due to a skill issue.

starting from 120km platforms become more scarce. you'd think it's intended to increase the difficulty (which is the case, but not at soon as that), except some of them are so far apart you physically can't make the jump from one platform to the next.
also if you're unlucky enough to get platforms on opposite sides of the screen twice in a row, you're also doomed because they're unreactable due to the momentum of the character (although this is not a bug, it's pretty unfair. not an issue with slow pc but i figured i'd mention it anyway)

turns out some platforms are entirely invisible, or at least that is my assumption because i'd sometimes bash into the void and be propelled upward anyway: this is bad for 2 different reasons.
- while the game assumes there are enough platforms to jump on, you can't see them, meaning you're more often than not left with no platforms to work with, and the only thing you can do is bash down and hope you hit something;
- sometimes you plan to hit a platform far below the screen, but you accidentally hit an invisible one that was inbetween. this means you are suddenly propelled upward with a different timing than expected, leaving you with much less time to react to the next set of platforms (coupled with character's momentum, this is a run killer). this makes the game difficult to react to even while it's insanely slowed down, so i can't imagine how worse it would be if the game were to be running normally.

not exactly related to the bugs themselves, but i barely made it to 200km, except i got unlucky with invisible platforms and fell. the height counter also got reduced as i was falling and i ended up barely short of 200, meaning i didn't make it for the achievement. it may be a good idea for the height counter to only be able to increase, or for it to hold onto the highest point reached while ascending, to avoid situations like these.

the issue with invisible platforms is only speculation on my part, meaning it's entirely possible that it's actually platforms not spawning as needed, or the character being able to bash into empty space sometimes, which would make it an even worse situation.

the base game is challenging enough on its own and it works perfectly fine as-is.
it's a solid game, so it's saddening that it's brought down so much by post-game bugs.

(the story so far) click on the link to play hell runner part 1 or 2
1.FUBAR'S STASH - talk to fubar
2.CANDY SHOP - buy cookies
3.FELIX'S HIDEOUT - talk to felix
4.DEVIL'S CORNER - talk to nuckelavee
(scurvy) DEADMAN'S TAVERN - talk to blackbeard
5.FELIX'S HIDEOUT - talk to felix
6.FORTUNE TELLER - talk to pungi, read fortune
(temper tantrum) CANDY SHOP - talk to angela
7.BABY JUNIOR'S CRIB - talk to boar servant
8.DEVIL'S CORNER - talk to hela, inquire about secret club
9.??? - talk to ???
10.FUBAR'S STASH - talk to fubar, sell knuckle dusters
11.CANDY SHOP - buy candy
12.BABY JUNIOR'S CRIB - talk to satan
(celebrity selfie) FORTUNE TELLER - talk to baphomet
13.BAYOU - talk to baron samedi
14.HEAVEN'S GATE - talk to azazel
(those who oppose) BABY JUNIOR'S CRIB - talk to satan
15.FELIX'S HIDEOUT - talk to felix
(dagger) BLOOD CLUB - talk to botis
16.FUBAR'S STASH - talk to fubar, sell dagger
17.BAYOU - talk to baron samedi
18.FORTUNE TELLER - talk to pungi, lose bible
(crossbow) BLOOD CLUB - talk to botis
19.FUBAR'S STASH - talk to fubar, sell crossbow
20.CANDY SHOP - buy ice cream
(eeeyaaaughh!) FORTUNE TELLER - talk to screamer
21.BABY JUNIOR'S CRIB - talk to junior
22.INFERNAL BOILERS - talk to ukobach
23.DEADMAN'S TAVERN - talk to blackbeard
24.DEVIL'S CORNER - talk to hela
25.BAYOU - talk to baron samedi
26.HELLFEST - talk to ivar
(mjölnir) BLOOD CLUB - talk to botis
27.FUBAR'S STASH - talk to fubar
28.CANDY SHOP - buy psychopop
(smoke up) HEAVEN'S GATE - talk to azazel, offer devil's breath
29.BABY JUNIOR'S CRIB - talk to junior
(scythe) BLOOD CLUB - talk to botis
(big pimpin') FUBAR'S STASH - talk to nuckelavee
30.DEADMAN'S TAVERN - give scythe back to grim

(grim reaper) click on the link to play hell runner 1
(martin) try to name yourself "martin"
1.STRIP CLUB - talk to nuckelavee
2.CASTLE - talk to vlad
3.MYSTERY ROOM - talk to mystery man
(thy future is bright!) pick card 8
4.AXE THROWING - talk to ivar, play (minigame - ivar's target challenge)
5.JAIL - talk to jailor
(pay your respects) DIVINE STATUE - talk to elder angel, pay respects
6.VAULT - talk to martin
7.MYSTERY ROOM - talk to mystery man
(thy future is bright!) pick card 5
8.FELIX'S HIDEOUT - talk to felix
9.DIVINE STATUE - try to move the statue with 3 people (minigame - hadriel's arrest)
(baphomet) PIRATE SHIP - talk to sam
10.A.P.D - unlock guitar
(sam) PIRATE SHIP - talk to sam, give guitar
11.WAREHOUSE - talk to calavera
12.JAIL - talk to zed
(ivar) AXE THROWING - talk to ivar, hear prayer
13.MYSTERY ROOM - talk to mystery man
(thy future is bright!) pick card 4
(oops!) pick card 3
14.PIRATE SHIP - talk to sam, fight
(elder angel) DIVINE STATUE - talk to elder angel
15.WAREHOUSE - talk to calavera (minigame - five finger fillet)
(tor) cut off tor's finger during the minigame
16.PIRATE SHIP - talk to blackbeard, how to defuse bomb
17.STRIP CLUB - talk to nuckelavee [ 74639 - Red,Yellow,Blue,Green ]
18.DARK WOODS - talk to wolfman
19.DIVINE STATUE - move the statue with 4 people
20. CASTLE - talk to vlad, give cross
21.DARK WOODS - talk to hela
22.VAULT - talk to martin
23.WEAPON SHOP - talk to fubar [ CERBERUS ] (password can be found on PIRATE SHIP)
24.PLASTIC SURGERY - talk to doctor
(dr.death) PLASTIC SURGERY - talk to nurse atsuko
(timepiece) JAIL - talk to jailor, give watch
25.WEAPON SHOP - talk to fubar
26.DARK WOODS - talk to hela
27.MYSTERY ROOM - talk to mystery man
(thy future is bright!) pick card 2
(oops!) pick card 7
28.INFERNAL THRONE - talk to satan :
[hela (BR), quartermaster, bloody body glide, vlad (TL), 129, big pig's adventure, 666-doc-death]
(satan) INFERNAL THRONE - talk to satan
29.GRIM's OFFICE - talk to grim
30.WEAPON SHOP - talk to fubar, try to take rocket launcher
31.VAULT - talk to martin
(satan's dolls) STRIP CLUB - talk to mara, pick yes
32.WEAPON SHOP - talk to fubar, buy the rocket launcher
(skinface) DIVINE STATUE - talk to skin face, say yes
33.GRIM's OFFICE - talk to hadriel

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