i see this game is the "speedrun" kind of game so i'm definitely not the target audience for it, but i gotta say the wall jump mechanic is super aggravating.
i'm not sure if it's because the camera moves as you're performing jumps, or adding directional influence mid-jump changes your trajectory, or because it takes a while for the wall slide to register, but i can't count how many times i had to climb the mountain in the middle of the map over and over again, because either i didn't climb on the right surface, or i landed on the wall to the side instead of the one opposite of where i'm jumping from, or i simply didn't stick to the wall and just slid off.
eventually i simply stopped inputting anything else and just kept mashing spacebar between walls, hoping the auto-camera was designed to make those jumps as easy as possible to land, and somehow made it to the top.
minor annoyance is also how diving from mid-air has immense endlag and covers extra distance as you land, with seemingly no control until the entire dive animation ends.
i kept trying to dive after accidentally missing a jump to hopefully recover, and instead ended up throwing myself off cliffs, resulting in a worse position than i would have been in, had i done nothing at all.
though i suppose this part is intended.
tl;dr sticky wall jump is rough. everything else seems fine? to an extent;
though i'm not sure if it works for speedrunning purposes.
EDIT: i don't know what you changed specifically but it feels so much better to play already.
i definitely noticed the change with the dive end animation because i could actually use it to platform instead of a hailmerry.
i didn't realize how much i needed mouse controls for the camera until i had it; it makes walking around so much better because turning the camera as i'm walking now feels seamless, instead of doing hard turns which would mess around with my character orientation.
as i keep holding the same key while moving, turning around the camera at a sharp angle with keys tends to make the character spin around in place instead of going in the same direction, so it's definitely a welcome change.
i don't think there's necessarily been a change with the wall climbing/jumping (which was my personal bane) but for some reason it doesn't feel as unwieldy as before, so it must have been a combination of the camera control change, plus being able to dive with purpose.
even manage to get past the mountain in less than 10 minutes this time, so that's a result.
i wouldn't say it's "good", but it's definitely better than before.
i mean the wall-jump, specifically. the game is good
also, idk if this is just me being bad, but sometimes the jump height feels just a bit too low compared to the platforms?
basically, you can do a full hop to get on top of a platform, but more often than not i end up barely sliding onto its surface just below the top rim of the platform, so i end up stuck in a wall-jumping loop trying to simply jump and land on top of a platform more times than i would like to admit